Thread: Lag on NPulse?
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Old 04-25-2005, 09:43 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Robin
The presence of scripts, players, levels and images cause lag
That's an overly simplistic assertion, given that the term 'lag' is ambiguous.

If you're talking about clientside slowdown then the number of levels on the server is irrelevant.
If you're talking about client<->server latency then the number of images on the screen is irrelevant.
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