Dunno, has anyone figured it out?
Well i have
this is a script that uses projectiles so #p(0) and #p(1) are from actionprojectile2
NPC Code:
for (this.x=strtofloat(#p(0));this.x>64;this.x-=64) {}
for (this.y=strtofloat(#p(1));this.y>64;this.y-=64) {}
setplayerprop #c,#v(this.x) #v(this.y);
putexplosion 1,this.x,this.y;
Did anyone already know this :O? or am i the first

?