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Originally Posted by ETD
Wrong

nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.
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Mithica's levels were utter **** in 2001 and it "attracted" and "kept" players because of it's community. The community itself was just a bunch of people rushing to see Mithica after it went non-p2p.
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Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)
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Jup :o
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Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)
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I'm saying that some people such as myself have no motivation to develope or maybe KEEP the motivation. Why? Because at first im drawn into the project but then find no reason to take a step.