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Originally Posted by Kaimetsu
By the same logic, level design is distinct from both of them because it uses a different atom: the tile. Pixels make up tiles, but tiles do not make up pixel art. From the perspective of the viewer, all graphical media reduces to whatever is the smallest detectable picture element.
But in any case, I'm asking about the skills needed to succeed in the respective disciplines.
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The comparison still isn't valid. Yes, architecture requires a certain skill and a unique skill from graphical art, but they don't need each other. Architecture stands independant from normal art.
Level design is different. It
requires pixel art in order for it to exist. Without pixel art, there would be no level design. And pixel art is the harder part of level design. In addition, the skills you need for pixel art can be applied to level design. It you are a skilled artist, you are a skilled level designer. The same cannot be said with art vs architecture.