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Originally Posted by Velox Cruentus
onplayerlogout for NPC-Control.
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You mean for scripts on serverside?
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Originally Posted by Velox Cruentus
triggeraction to all players clientside (insecure, but none-the-less, useful. Such as Chat Messages instead of using the server's CPU for that.)
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Since you are not doing that too often it shouldn't be a problem, scripts are not really that slow
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Originally Posted by Velox Cruentus
public variables accessible by other characters:
VChp := findplayer("Velox Cruentus").clientr.hp;
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Whats the problem with that? You mean you want to access other peoples clientr variables on clientside?
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Originally Posted by Velox Cruentus
OTHER:
Stop the crashing when going between servers (with GUI).
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Need to debug that more
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Originally Posted by Velox Cruentus
Hrm...
makevar("Items." @ number) works when the Items database NPC was created after the last server reset. If I reset the server, the strings are inaccessible by the top example untill I reset the NPC itself.
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makevar(Items.(@ number))
It can only resolve the variable name if the dot is not in a string