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Old 03-31-2005, 01:31 AM
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Ah that sounds quite complicated. It is planned that there will be some basic vector collision detection for showimgs (clientside-games/effects), but I don't see the reason for npcs or similar. The problem is that you have many moving objects of different shape, a rectangle check or radius check is most of the time the only working way, easy to configure and fast to calculate. I am open to new ideas though, if you have some examples where a better collision detection would help a lot then please post them.
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