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Originally Posted by p2p_Sir_Link
Why could these cutscenes not be done via script, if he's so 1337?) These are the problems I'm talking about. He doesn't let others do work, and he doesn't seem to do much himself.
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I am scripting them... thats the problem. I wrote a framework for rapid development of them and it was working perfectly offline. However, online when a level is updated or has no players for 5 minutes it gets unloaded from emmeory. There was a bug before hand which was preventing all the classes from joining correctly when reloading and this was affecting cutscene playback. The bug has now been fixed by Stefan, but as the 2.3x client will be moving to use GScript2 soon, I should rewrite it all for that.