Thread: TrueSpar
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Old 03-27-2005, 05:44 PM
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Quote:
Originally Posted by protagonist
Well, the client would still send validation packets to the server, but it would open an additional connection to the other client and connect to reduce lag (or try, anyway).
So then each server would choose to implement this option, or there would be a whole new "area" where people could meet up and engage in these spars? (Meaning, a tab somewhere on the server select menu, something of that nature)


I think it would be an interesting idea, as long as most of the down sides could be prevented.
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