Thread: hasweapon()
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Old 03-21-2005, 05:50 PM
EikeSiewertsen EikeSiewertsen is offline
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Quote:
Originally Posted by Stefan
Should be

NPC Code:

//#CLIENTSIDE
if (playerenters) {
if (hasweapon(Warp Ring))
hide;
else
show;
}



Kai: helping someone with their scripts is more important than some scripting guide :/ Sorry but such answers are pissing me
Quote:
Originally Posted by this forum's rules
2) Likewise, don't post whole scripts for people. Post wordy solutions, certainly, but not things that people can just copy & paste into their levels without any effort.
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