
03-21-2005, 03:38 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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The chair thing and such things should be better handled by normal npcs. The tiles layer are more for made for allowing big blocks of graphics where normal npcs (single graphics) wouldn't work. You can set the z of the layer, and must handle playerz and jumping from cliffs by script. The projectiles already only affect objects with a height (z) difference of max 3, will add that for playertouchsme too, and need some way to check onwall() for a special tiles layer or a special z only |
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