Thread: hasweapon()
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Old 03-21-2005, 03:13 AM
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Should be

NPC Code:

//#CLIENTSIDE
if (playerenters) {
if (hasweapon(Warp Ring))
hide;
else
show;
}



Kai: helping someone with their scripts is more important than some scripting guide :/ Sorry but such answers are pissing me
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