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Originally Posted by Stefan
Multiple tile layers are planned to be added to one of the next Graal versions. If a players goes below the second or third tile layer it could display the tiles partially transparent.
The tile layers still require some small scripting though, for specifying at which height the layers are (z) and to put the player at different z when going on the stairs.
For editing the additional tile layers we will need to finish the online level editor. Good is that the .nw format already supports multiple layers.
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You know what else I just realized? it might be good to have options for tile layers that you can destroy/recreate them, make them transparent/translucent(degree)/opaque. Maybe merge one on top of another tileset and then unmerge them. I just came to this realization because of different uses I've seen/used of images from the tileset. An opening/closing wall, the top of a table or back of a chair that draw over the player, and also a doorway that you pass under. There's a lot like that in the Zelda game, too, except the tiles in Zelda were predefined to draw over the player in the doorway/tree situation.