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Originally Posted by Stefan
Multiple tile layers are planned to be added to one of the next Graal versions. If a players goes below the second or third tile layer it could display the tiles partially transparent.
The tile layers still require some small scripting though, for specifying at which height the layers are (z) and to put the player at different z when going on the stairs.
For editing the additional tile layers we will need to finish the online level editor. Good is that the .nw format already supports multiple layers.
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So, items will only be able to interact with eachother at the same Z value, right?
Stefan, there is another factor affecting what could happen with Z values, and that's jumping from ledges. It isn't quite as easy to deal with as stairs.
Also, right now I'm thinking about stairs, and I'm thinking that might want to use onPlayertouchsme() to a certain degree. This is an entirely different issue, but how is it called?
I would think when the player area and the objects area first interlap, also, maybe when the player abutts the object in the direction the player is travelling while the player is travelling, but it doesn't seem that it's like that at all.
It would be very nice to have an on npc-player overlap function. It would make scripting baddies so much easier.