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Originally Posted by jake13jake
You don't have to rerender the entire level every time a light is drawn, just the affected part
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Considering all the other things that might be drawn on the level - NPCs, projectiles, [i]other/i] lights - that could get pretty intensive, no?
Bottom line: You'd need a whole extra buffer at the very least, which costs a hefty sum of memory. Aside from that, Stefan would also need to rewrite many of the core systems. I agree that the result would be nice, but I also think there are more important things.