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Originally Posted by jake13jake
Sortof like how gmaps are expected to load quickly....
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Huh?
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How much memory would re-reading the section of tiles/images that a light is on take?
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You want to re-render the entire level
every time a light is drawn?
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My normal thinking would say make another thing and add up all the alpha
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A much better solution. But you don't get props, since I already suggested it in my original post
