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Originally Posted by jake13jake
Why does seteffect need to remove alpha from everything under the gui?
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Well, because that's how it's coded. My understanding is that the lights are immediately applied to the screen, meaning that they destroy some of the information below. To facilitate your suggestion, there'd need to be some kind of secondary buffer that accumulates all the different light modifiers before they're applied to the level, and that would:
- Require quite a hefty rewrite of some systems.
- Force a fairly dramatic increase in memory usage.