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Old 02-26-2005, 03:29 PM
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Graal v3 uses more video memory because in older Direct3D and OpenGL versions it was only possible to make textures with a width and height that are power of 2 (64, 128, 256 pixels etc.). I will check if the newer driver versions are fixing that, reducing that would probably reduce lag a lot if you have an older gfx card.

I have posted things about the Sword hurting bug in the Bugs/Tech support forum, it was a problem of people without guild tag not being able to hurt each other. A new version of 3.1 will be released soon.

Creating external windows might be quite interesting, we are considering adding that.

Update:
I have checked, it seems all new drivers of ATI and NVidia support non-power-of-2 textures. Cannot test right now because the Nvidia site is down.
We also plan to make the font rendering using polygons (ftgl library), which saves even more video memory.

Update:
Checked the latest Nvidia driver for my gfx card, and the texture-size optimization (non-power-of-2) doesn't seem to be enabled yet.

Update:
It works on my ATI card though, got it working nicely, so in the next v3.1 version it will use less video memory, if the gfx card and the driver support it.
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