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Old 02-23-2005, 10:50 PM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Stefan
The server is compiling the script and only sending the byte code to the v3.14 client. The client has a "reading" variable for the player, but to be able to access it by using "playerreading" the compiler needs to map it on "player.reading".
playerreading is working in level NPC scripts, but not yet for weapons

weapons work correctly when I use player.reading, so it must be a mapping problem

Quote:
Originally Posted by Stefan
not spanning any volume.
Thanks for figuring that out for me. There are still strange bugs with showpoly. When people use the drawing tool and make lines all over the level, it doesn't show most of their drawing to the other players. It usually only messes up when people try to draw all over the level at once. It has been like this for as long as I can remember though.

Quote:
Originally Posted by Stefan
They work, may be you need to restart your npcserver. That bug has been fixed like 3 weeks ago. The save vars were working, but were not sent to the client.
It is not working for 3.14. I made a level on Classic: levels/evil_save.nw

PHP Code:
function onActionLeftMouse() {
  if (
save[0] == 1save[0] = 0;
  else 
save[0] = 1;
  
player.chat "set save[0] to "@save[0];
}
//#CLIENTSIDE
if (playerenters || timeout) {
  if (
save[0] == 1message save[0] == 1;
  else 
message save[0] != 1;
  
timeout 0.05;

Quote:
Originally Posted by Stefan
Special characters are not allowed for class names.
I am using \ inside the class, not as the class name. It doesn't save the class correctly.
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Last edited by Evil_Trunks; 02-24-2005 at 08:54 AM..
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