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Originally Posted by Polo
I using 2.3.whatever and have noticed that if (playerenters) is not called the first time, then sometimes I wont be able to get it to call at all without reconnecting 
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Originally Posted by Stefan
I have not heard of any problem with that on v2.3 x-x
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I can second this bug on 2.3. You may have luck reproducing it on classic, it occurs often in the level cutscene_intro_01.nw on Classic and levels following it as well.
I think the problem has to do with classes.
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Originally Posted by Stefan
Hmmm It looks like playerreading was not mapped on player.reading, will fix this today.
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Are we talking about the same thing? I am talking about the 3.14 client not recognizing playerreading, but updating the npc server can fix that? I'm a little confused.
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Originally Posted by Stefan
It's working much better than in v2, may be you have made it fully transparent with changeimgcolors ?
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It doesn't work well for me. Try the weapon Evil/showpoly on Classic. It works fine with 2.3 but not at all with 3.14.
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Originally Posted by Evil_Trunks
save[] vars
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Originally Posted by Stefan
Was only bugged on old versions of the npcserver.
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Same thing as before, you are talking about the npcserver, but isn't the problem with the client? 2.3 is working fine with save[] vars but 3.14 is not working with them at all, I just tested.
One more thing, the current RC program can't save classes correctly which are containing the \ character. It saves fine in Client-RC though (I think.)
Thanks for responding to my post.