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Originally Posted by Polo
I using 2.3.whatever and have noticed that if (playerenters) is not called the first time, then sometimes I wont be able to get it to call at all without reconnecting 
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I have not heard of any problem with that on v2.3 x-x
Update:
Ok uploaded a new version of the npcserver, playerpaused should work now, you just need to restart the npcserver (only required if you are using the new scripting engine)