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Originally Posted by Evil_Trunks
The event "playerenters" isn't triggered clientside when an NPC is created.
This is a huge problem, many scripts rely upon playerenters to initialize values, etc. If the NPCs download fast then they will have it called, but if they take a while to download then it doesn't work since it's creating them after the client triggered playerenters on everything (I think.) This also happens with putnpc2 NPCs, and gani scripts.
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"Playerenters" is working good. The only problem in versions <3.15 is that the clientside part of a joined class is not receiving the event if it has not been loaded before. For releasing v3.15 for windows I need to wait for an updated version of the setup though.
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Originally Posted by Evil_Trunks
save[] isn't supported.
Although this is deprecated, it's very useful for easily storing on/off flags, etc. I'd at least like someone to say he left this out on purpose and will no longer support it.
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Was only bugged on old versions of the npcserver.
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Originally Posted by Evil_Trunks
The right side of the screen doesn't redraw for GUI level things.
Screenshot included.
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Would need to check that, have not seen that yet.
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Originally Posted by Evil_Trunks
showpoly isn't working correctly.
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It's working much better than in v2, may be you have made it fully transparent with changeimgcolors ?
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Originally Posted by Evil_Trunks
The flag "playerreading" doesn't work.
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Hmmm It looks like playerreading was not mapped on player.reading, will fix this today.
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Originally Posted by Evil_Trunks
Shields often show up in the wrong position.
This may be because abnormally-sized shields aren't drawn the same as they used to be.
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Need to check that, have seen weird things on Unholy Nation but was not sure if it was meant to be like that.