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Old 02-22-2005, 04:13 PM
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Quote:
Originally Posted by Evil_Trunks
The event "playerenters" isn't triggered clientside when an NPC is created.
This is a huge problem, many scripts rely upon playerenters to initialize values, etc. If the NPCs download fast then they will have it called, but if they take a while to download then it doesn't work since it's creating them after the client triggered playerenters on everything (I think.) This also happens with putnpc2 NPCs, and gani scripts.
"Playerenters" is working good. The only problem in versions <3.15 is that the clientside part of a joined class is not receiving the event if it has not been loaded before. For releasing v3.15 for windows I need to wait for an updated version of the setup though.
Quote:
Originally Posted by Evil_Trunks
save[] isn't supported.
Although this is deprecated, it's very useful for easily storing on/off flags, etc. I'd at least like someone to say he left this out on purpose and will no longer support it.
Was only bugged on old versions of the npcserver.
Quote:
Originally Posted by Evil_Trunks
The right side of the screen doesn't redraw for GUI level things.
Screenshot included.
Would need to check that, have not seen that yet.
Quote:
Originally Posted by Evil_Trunks
showpoly isn't working correctly.
It's working much better than in v2, may be you have made it fully transparent with changeimgcolors ?
Quote:
Originally Posted by Evil_Trunks
The flag "playerreading" doesn't work.
Hmmm It looks like playerreading was not mapped on player.reading, will fix this today.
Quote:
Originally Posted by Evil_Trunks
Shields often show up in the wrong position.
This may be because abnormally-sized shields aren't drawn the same as they used to be.
Need to check that, have seen weird things on Unholy Nation but was not sure if it was meant to be like that.
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