
02-20-2005, 02:35 AM
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Registered User
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Join Date: Oct 2003
Posts: 2,712
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No way, I love it. It keeps the game going when its one whole team guarding one base and then the other team has to try and take it over. It gives proximity mines more use also, because you can lure the team into a trap by filling base 1 bunker with mines and allowing the other team to warp there, causing instand death. Its a pretty neat feature, and I think it should stay. It gets very irritating at times, but atleast it makes things challenging. |
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