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Originally Posted by Soul-Blade
Never animate a detailed sprite. Start with stick figures, and go through the entire animation. Then flesh out the stick figures. Apply some color to them, then some very primitive shading. From there you can go as detailed as you like; usually, if you keep the same light source in each sprite the shading flows perfectly in the animation.
If you animate a completed sprite, it will always be a terrible job unless you're extremely experienced.
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Bravo, sire! Exactly my thoughts.
