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Old 02-14-2005, 12:37 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Stefan
The simpliest to implement would probably to increase the damage taken if you are experienced in the weapon. If you don't use the weapons for some time then it should drop again
I think basing it on time would kind of annoy people - they'd be reluctant to play casually because their weapon stats would degrade. As an alternative, you could set a cap on weapon experience points (say, enough to max out two weapons). If the player hasn't yet reached his cap, using a weapon increases his experience with that weapon. If he has, it redistributes points from the other weapons.

That way, people are forced to specialise, which makes for more interesting combat (people can't change weapons to suit their opponent).
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