Our battle system is completely different from the final fantasy type except in the fact that you warp to a battle level. The monsters are seen on the overworld, the battles are real time, and probably many other differences. The idea for a new battle system for ek came up many times and we just recently were able to make it. We did not copy from zenkou either (in fact i just now realized they had one

), though we will have party systems and some way to view battles. Those things will come later though. Here's a list of some features that may or may not be added to the system:
-Random number of monsters in encounter
-All monsters except boss monsters and quest monsters will use this.
-Party based (defnitely implemented sooner or later
-Run command (definite, though for now one can just warp from battle)
-Ability to view other's battles for larger monsters (wont bother for things like jellies or molds)
-Random battle events (health ups appear, another monster spawns, ect)
-Possibly all server battlemaps for events.
-NPC party members (early version will be things like summoned monsters)
-Multi monster encounters (as in if there are different monsters nearby when you touch one they all enter the battle)
Some of these things i won't be able to do myself, or will have a lot of trouble, so either won't be implemented until I either improve more (which happens a lot) or get an NAT better than me (which is hard to find these days

).