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Originally Posted by Zurkiba
Good ideas Padren, I never thought about that.
I like the Town Drunk idea
The problem is that there needs to be a way to make it more fun. Noone is ever on CP island or Dustari island. So it would be hard.
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I think that if people could make money selling rum, and people could make money busting them, even if its not too much it has competitive and player based risk elements, so I think people would take it up.
Unlike tasks that are against NPCs, player risks are always more entertaining, and by putting people into competitive tasks that cause them to cross paths, and being that they are in character tasks, it would make roleplaying when crossing paths a lot smoother and at a lot to the fun of it all I think.