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Originally Posted by TB3
I did use that but it was not calling the npc, thats why I'm so confused. if (created) was the only thing being called .
The callnpc was being called most of the time but after so many npcs it misses one or 2 randomly. 1 or 2 npcs every few minutes = alot after a few hours : (
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Perhaps you have a bug in another part of your script? I've found small errors in things I've made that just make it miss a few cycles because it stalls at some points then when the action happens the next time it puts it back in the loop. Perhaps you should have it do a sendtonc message and have it make like 50 and just see if it does loop it each time or if it just won't hit the process instead due to another error?