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Originally Posted by Evil_Trunks
I was just wondering, since it seems like it would get messy if you have a large gmap. You have to open the huge level file with all the NPCs in it, and figure out which one belongs to the level you are changing. I guess comments could fix that....
I'm sure you do this but I had to say it just in case, you should put that stuff in a if (created) block. You would be surprised how many people just make a big list of things and stick them in the NPC with no event. I've seen entire levels of it.
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I don't use if (created) because to me it seems redundant, by default, if the NPC exists, it was created. Unless I am complete wrong about that, if I am, I would love to hear about it, but as of now, the only time I stated created, is when it is nessesary to be in combination and not just simply automatically done.