
01-14-2005, 06:14 PM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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Yeah our baddies have been fixed to idle , and stop timeouts when no players are in level or near them. You could go realy advanced and calculate time / distance and on playerenters you could move the npc the distance it could have traveled in the ammount of time it could have been moving when no one was around thats what im working on. |
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To the sun of your age, I arise
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