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Originally Posted by Evil_Trunks
Thanks for the reply TB3
This is more of a workaround than an actual solution, no? The only difference is that with smaller movements, the server will update the client with the new position faster when it changes levels since it tells the client where the NPC is when a move command is issued. Right now I think there are problems with updating the NPC position clientside.
The thing with having to keep a clientside script making sure the player doesn't get thrown off, that's a sort of workaround too but not as bad.
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Well its rather both because there isnt any other way to do it unless you want to loop a
x+=.5;
or something XD
and god knows thats not going to go over smoothly.