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Old 01-12-2005, 06:31 PM
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Quote:
Originally Posted by konidias
I discovered this problem longggg ago. I don't actually think there is a limit to the string length. I believe Stefan said there is no limit, except that strings get cut after 200 or so characters ONLY when viewing the strings via player profiles in RC, or the server string list, etc. I'm pretty sure the strings still read and write fine through npcs. Test it if you want.

The one problem with strings that long is that they will mess things up if you save the data in the server flags or account attributes. Like... it will be fine if you don't open up someone's attributes and save them. You can view them all you want, but if you save them, it messes up.

I believe it's mainly just a problem with those text fields only displaying so many characters, not that the string can only be a certain size to work.
client.strings will not set past a certain length and if they do set after that length by any ammount it cannot be read clientside. As I was using string lists to save buddy information and couldnt figure out why my list sections were getting lost it was because it cuts the string at its limit.
This is the same for server and serverr flags
However this. thiso. have no limit
Im not sure about level. or local. strings as i rarely use them .
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