
01-12-2005, 06:27 PM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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You need to have a //#CLIENTSIDE
setshape 2 and
also i have the same problems so try using smallter interverals of the move command because for some reason even on a gmap data doesnt get sent correctly when crossing level boundaries O_o but using small interverals of the move command updates its x/y /movement better.
Also to prevent getting thrown outside of the x/y boundaries of the npc use something clientside to keep the players x and y inside of the boundaries of that object as it moves. |
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To the sun of your age, I arise
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