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Originally Posted by Lance
How would the actual speed of the player be a better choice for the speedhack detection than the frequency of data packets?
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In that it covers a wider range of exploits, including the one described in this thread. It tackles the undesirable phenomenon directly.
In hindsight, I probably should've used the word 'extended' rather than 'modified'. Checking data packet frequency is still a good thing, I'd say.