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Old 01-11-2005, 05:39 PM
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If they would just reset GK and put in randomized dungeons/better monsters/capped levels/monster drops that actually mean something, then GK would not be so likely to die. Make undead knights, necromancers, that kind of stuff. Make one in 10,000 drop a special piece of armor or spell. Make them hard-as-crap to kill. Also, don't make the items broken. Don't put bullcrap stats on them like +5 speed and all that on them.
Also, make the weight system suck less. It completely screws over newbies who don't have a house to hold stuff in. Do an overhaul on all of the stats, in fact. Make stat points distributable. Change the battle system so that you can get into and out of it on the mainland, not just if you are in a kingdom.
Also, have special places for each class where you can buy spells and/or skills for less price if you are of that particular class. Don't let barbarians learn stuff like summon avatar. Make it so that people who do not belong to a given class do not learn the best spells/skills that class has to offer. It pretty much eliminates any use of having seperate classes. I would, at most, allow warriors to learn some level 1-4 spells, but I would either let them be priest spells or wizard spells. They couldn't have both. Thieves would get black magic. Barbarians wouldn't get any. Alchemists could get both types up to level 6 or so maybe.

I've got tons of other things that would help GK, but I won't bother wasting them since I doubt any would actually be heeded.
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