PHP Code:
//#CLIENTSIDE
if (created){
timeshift = strtofloat(#s(serverr.timeshift));
gmt = 0;
timeout = 5;
}
if (timeout){
totalmin = int(timevar / 12) + timeshift + gmt * 60;
setplayerprop #c,Hour: #v(int(totalmin/60)%24):#v(totalmin);
timeout = 5;
}
Breifly. That would work to simulate realtime. Basically, timeshift is the amount of minutes you must add to the current timevar to get the right time (find this manually), then you have gmt, whom would change the amount of hours, depending on your time zone. Then you just need to treat it like virtual time.