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Old 01-07-2005, 05:52 PM
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In the new scripting engine on clientside you have the event actionplayerlogout, the player object is deleted 5 seconds after the player logs out instead of immediatelly removing it. That needed to be added to make the scripted playerlist work.
Something similar will be added to npcserver sometime, although there it is a little bit more complex because both gserver and npcserver would need to keep the player object in the memory so that you can still do modifications on the player which are also saved on hard disk.
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