Quote:
do alot like this
if (playerenters&&hasweapon(LAT Boots)) {toweapons LAT Boots;
if (playerenters&&hasweapon(Heart Stone)) {toweapons Heart Stone;
if (weaponfired) {destroy;}
}
}
like that, you get the point
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So i could redo it some and make it like this?
if (playerenters) {
timeout=0.5;
}
if (playerenters&&hasweapon(LAT Boots)) {toweapons LAT Boots;
if (playerenters&&hasweapon(Heart Stone)) {toweapons Heart Stone;
if (isweapon||timeout) {destroy;}
}
}