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I don't like the NPC Server, and, to be honest, I haven't held a staff position since it's been in. It's still new to me and I haven't seen any coding for it, but from what I understand, it is a little different and you can only test scripts online, thus greatly decreasing the number of potential scripters.
As this isn't exactly an idea, but more of a thought, I guess it's ok to post here. The servers on Graal Online, they are in a different style than they were years ago. It feels just like last week when we were typing IP Addresses to access Gservers (Main, Damasca, Odin, Bravo, etc.), accessing Khalaria from a portal on main, or playing multiplayer offline. Now, new features exist, such as Graal-Online hosted servers on a list. With these new changes, Graal has changed. I feel since Graal: The Adventure IS the direct descendent of Main Server, it should perhaps try to return Graal back to it's roots.
I know it may sound risky, but perhaps it would be best to return to a Zelda style of things? Not Zelda necessarily, but how Graal was previously. It was my love for Zelda that got me hooked along for the ride here... If I were to see Graal Online for the first time now, I wouldn't play it. |