Quote:
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Originally Posted by Evil_Trunks
you can also do this, better:
NPC Code:
if (mousedown) {
if (strequals(#p(0),left)) {
stuff();
}
}
but not leftmousebutton alone
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or even
NPC Code:
if(mousedown && mousebuttons == 1){
setplayerprop #c,Left Mouse Clicked;
}