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Originally Posted by busyrobot
The question is how to fix the problem, and if leaders can contribute.
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Before going to war, leaders should make some terms and regulations, such as no respawning, a place to fight, no unsticking and so on. If certain agreements are met before a war, it will be terribly easy to RP. It's such a simple solution but apparently nobody thought of it before. I have several times - when the Cyrilin family was making plans to invade the Crescent Pirates, I set up a campaign. One of the main rules was
not to respawn and go fight again because people might accuse us of violating RP rules. I still believed in RPing back then.
When there was a big change of me becoming the leader of CP, I set up several rules that would ensure the possibilities of RPing when we raided a shore.