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Old 12-30-2004, 04:39 AM
busyrobot busyrobot is offline
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First thing I want to ask, is what constructive elements could be done to add more RP. I don't play right now so I can't speak to the quality of life in dustari in general, but I am curious about the topic of RPing in GK in general.

For instance, I really respect that people (from what I hear, I never played 2k1) played mages in 2k1 even without a spell system, and when a mage RPed a spell attack on a player in a war, they would RPishly respond to the spell (or if they were not that good RPers, they'd just type *dodges*).

I know back in the days of the Astri attacks on Dustari, we battled based on game mechanics, we lost the battle, and we RPed the consquences of treaties enforced by the Astri victors.

What I want to know, is what today, would be considered good RPing on that level? Back in those days, our king was lvl 5 and a few good warriors may have been up to lvl 11 or so tops. Only 1 or 2 players were able to break the lvl 20 barrier at the time in all of GK. I believe, this low level element contributed to kingdoms being a group combat system instead of a clash of titans between 1 or 2 players of each side who can destroy the entire enemy kingdom solo.

So how would say, an RP war be run today? I am curious because this is something that GK has not had in a long time, and I am not even sure if any of the kingdom leaders have a working answer to the question.
I ask this in a constructive manner, I am not trying to find fault but am genuinely curious if a working solution could be derrived.
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Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms

"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."