Quote:
|
Originally Posted by MasterNuke
Maybe you can give some classes the ability to deactivate mines... also you can trigger them with grenades already.
|
if we got such a class I got an idea.
0exp = canr deactivate
2k = Works rarely
6k = 3 of the 5 times it will explode
10k= Pretty good but still not save
~
20k= it will allways work but his class has not s0 good weapons