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Originally Posted by haro41
you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain?
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Yes, but actually the way it's scripted, our tiles can indeed be transparent, we already have a working version of the movement/elevation system with isometric tiles w/ transparency, and if anything, it will lag less than the graal default.
The player never actually moves, and each player is locked on their own level, but the landscape moves around them and other players, items, etc are displayed around them, giving the impression that they are moving and surrounded by other players.
I like it, it works great.
