Quote:
|
Exactly what I'm trying to say I just stand, I'm like 'woah, the monster can't hit me' because the HP bar's placement etc. sucks too, all of the sudden I'm dead.
|
The hp bar is in the same place in a lot of playerworlds, upper left corner. You should be able to see if your gani is set at hurt and hear the grunt your character makes. It isn't my fault if your perception is bad.
Quote:
|
The details are irrelevant. The key point is that you're unwilling to put anything but token effort into your systems.
|
Did you not read my post? I said i put small details in all the time, mI just like them to make sense when I do.
Quote:
|
the point of the fling back is to allow the guy being hit a chance to return attack. if there was no fling back then the guy could just stand over you and slash rapidly, hurting you over and over until ur dead.
|
Actually no, the time in which you can't act is less than the time in which you can't be hurt after you'r hit. Besides, do you fling back 5 feet in real life so you can hit back when you're in a fight? No, often it is the person who makes the first move who will win, since they can get repeated hits in. Even so, I still have it so you have a short time to strike back before you are hittable again.