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Originally Posted by falco10291029
to make it fling back i would have to change every weapon to include from variables, and then add it to the shoot parameters, and then upon hitting the player have a formula figuring out how exactly to fling back, and then actually implement that. That is a whole lot of trouble and really isn't worth it.
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Do you have any idea how many times I did stuff like that on Element?
Don't complain.