NPC Code:
if (actionserverside) {
removeweapon Events Bow;
}
//#CLIENTSIDE
if (playerenters) {
if (!strequals(#L,pro_argame.graal)) {
triggeraction 0,0,serverside,Events Bow,#a;
}
}
You can use destroy clientsided to remove the weapon from the player, but if you use it serversided, it will screw up the weapon.