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Its because you can't change a clientr. string clientside. So, you never lose one when you drop it.
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Ah yes,
I tough it was working first beacuse I used a npc the check the amount of melons
//#CLIENTSIDE
if (playerchats&&strequals(#c,count melons)){
say2 #s(clientr.melons);}
But because it was client side it aparently gave me some kind of clientside amount of clientr.melon, and i tought they where redusing. odd.
when I checked player atriputes wiht rc it showed a difrent amount.
I got it fixed now, thanks.