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Old 11-26-2004, 10:41 PM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
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Quote:
Originally Posted by Crono1508
//#CLIENTSIDE
if (created){
setstring client.level,1;
}
if (playerkills==10){
setplayerprop#c,Gained Level!;
setstring client.level,#v(strtofloat(#s
(client.level))+1);
say2 You've gained a level!
#bCurrent Level: #s(client.level);
}
}
I think the script will only run once, unless it is in a timeout, so it only checks for playerkills==10 right when the script is initialized, to correct this you could go:

[edit]I do not think I want you to make him stop thinking on his own. --Loriel[/edit]
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Last edited by Loriel; 11-27-2004 at 02:00 AM..
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