Quote:
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Originally Posted by Crono1508
//#CLIENTSIDE
if (created){
setstring client.level,1;
}
if (playerkills==10){
setplayerprop#c,Gained Level!;
setstring client.level,#v(strtofloat(#s
(client.level))+1);
say2 You've gained a level!
#bCurrent Level: #s(client.level);
}
}
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I think the script will only run once, unless it is in a timeout, so it only checks for playerkills==10 right when the script is initialized, to correct this you could go:
[edit]I do not think I want you to make him stop thinking on his own. --Loriel[/edit]