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Originally Posted by Kaimetsu
Tell that to all the managers of failing playerworlds, who decided on generic systems and gameplay mechanisms instead of innovating and/or designing something playable.
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That's the managers' faults.
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Originally Posted by Kaimetsu
How is this supposed to be relevant to the matter of design vs development?
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You don't have to know how to develop in order to manage effectively.
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Originally Posted by Kaimetsu
Within your field, are you "[one of] of the most talented people on graal"?
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I can pull my weight.