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Originally Posted by falco10291029
Depends on what you consider your hp system. I basically mean replacing playerhearts with client.hp (might later change to unhackab;e, but not important right now) on all things like GUi and in the damage system. That basially only made me have to replace playerhearts whenever i found it with client.hp.
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I do not think this counts as HP system. Anyway, a HP system should need to be coupled with the damage system a lot; just replacing playerhearts with client.hp does not gain you anything.
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THe Damage system took a while since we use the shoot commands for it, and rarely triggeraction.
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What, all the time? What is the point?
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Not everything has to take hours to script to be good.
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But it is fun, then
